LARS JENSEN - Resume 109 West St, #3 Sausalito, CA 94965 781-258-7463 lars@ljensen.com http://ljensen.com ---------- SUMMARY: - Over two decades in user interface design, user testing, and software engineering - Products taken from concept/requirements through shipment, including rapid update cycles - Extensive cross-platform Windows, Mac, and web development - Shrink-wrapped desktop apps and web sites - Large, midsize, and startup organizations - Self-starter, relentless improver, organizational lubricant OBJECTIVES: Design and build interfaces that users love. Develop toolkits that make developers more productive. Create clean, robust, maintainable products. SKILLS: C++, C, OOP, MFC, HTML, user interface design, web design, usability testing, information architecture HISTORY: Mindjet, Oct'05 - now User interface design responsibility for market-leading MindManager product line. Led design effort through 2 major Windows releases, first release of Mac OS X, and ongoing web releases. Identified & designed hundreds of individual product improvements. Instituted remote application usage data collection and analysis program. Coded various development tools including batch image processors to organize image assets, Microsoft Ribbon simulator to support rapid iterative design & testing. Introduced spec system to support growing development team. Managed graphic artists. FREELANCING, Oct'00 - Oct'05 Information architecture, user interface design, and technical documentation for network administration product suite (MMC and Web versions). Design and user interface spec for business-to-business marketing data portal. Various small-business web sites. QUICKDOT.COM, Nov'99 - Oct'00 Quickdot was a startup web-based messaging and communications platform that grew to over seven million members in two years. As chief designer, I set design direction and graphic standards for the site. As a member of the executive team, I helped set product direction and corporate objectives. As an engineer, I helped code the site. HTML, JavaScript. IMARKET, INC, Jun'90 - Nov'99 Co-founded this producer of business-to-business marketing tools as a spin-off from Lotus Development. Products comprise software and data on CD-ROM, issued quarterly. Product family achieved over $100 million in revenue over 10 years, until acquisition by Dun & Bradstreet in 2000. Software engineering: Major code contributor throughout the product line, designing and coding internals and user interfaces for all products. Primary responsibility for UI development libraries, achieving 95% cross-platform code and 80-90% cross-product code. Streamlined and generalized overall code base to reduce complexity and increase functionality. Created scripting system to enhance automated testing. Consistently met quarterly release dates. User interface design: UI design responsibility for entire product family, comprising over $100MM in revenue over 10 years. Wrote all product UI specs (as Lotus Notes databases). Oversaw construction of usability lab, ran many focus groups and user tests. Managed outside usability contractors and graphic artists. Product management: Defined feature sets and wrote functional specs. Implemented regular product planning meetings, which included sales, marketing, QA, and tech support. Created system for managing delivery of data from many outside vendors. Managed alpha/beta programs. Created marketing demos/slideshows. C/C++, MFC, Windows, Macintosh, HTML LOTUS DEVELOPMENT CORP, Nov'87 - Jun'90 Principal software engineer: Initially managed two engineers to continue development of Datext system software acquisition (see below). Then became lead engineer and UI designer for new MarketPlace product line, the first horizontal business-to-business marketing tool on CD-ROM, which was spun off and became iMarket Inc. C. DATEXT INC, Nov'86 - Nov'87 (acquired by Lotus) Senior software engineer: Designed and implemented CD-ROM business information products and associated development tools. C, MS-DOS GENERAL COMPUTER CORP, Nov'85-Nov'86 & Nov'83 - Nov'84 Software engineer: Developed Macintosh system software, 6502 console video games and development tools. HAYDEN SOFTWARE, Jan'85 - Nov'85 Software engineer: Developed Macintosh and PC games and development tools. SCIENCE APPLICATIONS, INC., Jan'83 - Oct'83 Software engineer: Helped design mobile automated calibration equipment for U.S. Navy. Managed VAX installation. EDUCATION: B.S. Physics, Utah State University, 1982. --U.S. citizen--